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Showing posts with label strategy. Show all posts
Showing posts with label strategy. Show all posts

Monday, December 19, 2011

MCF 2011 visit log

So me and my friends went to CF 2011 last saturday. Gonna write some shit about it.

From what I experienced;
  1. Ticketing system (Management)
    • Massively long queues
    • Difficulty to get ticket to enter the venue is S++
      (I was lucky i had some friends who came early, by 1.00am)
    • Crowd Flow control is shit
  2. Hunger and thirst
    • buys a ticket - get chocolate only
    • little to almost no cheap, fast food vendor nearby (i'm talking about hotdogs and stuff)
  3. Doujin/circle booth
    • Mostly badges
    • Most fanmade merchandise are cheap looking but overpriced/not worth your money etc etc
    • mostly caters to fujoshi(s)
    • almost no touhou stuff. if available, is either overpriced or not worth it
    • Some original content is too western-looking. People would prefer manga style, as it's leaning more towards the niche (anime)
    • Most drawing are shit, even if high-quality drawings are present, most of them felt 'empty' during fast browsing.
  4. Company booth
    • eh, keep up the good job
    • if possible can add more?

Judging by quality alone, I think it's pretty so-so...


Looking at good artists' booth (idk their circle name)
= Great artworks, love the surrealism in their art. Unfortunately, i could only buy 

Looking at shit artists' booth
= Shit price for shit piece. Not worth my shit.


Saturday, March 5, 2011

HOW TO LAND Zangief's 360 throw in SF4

Buy a good arcade stick. then open up SF4 launcher. pick Zangief. you just defend from the opponents' attacks. then while you are defending, just spin that stick and do a full rotation as fast as possible, and spam light punch while you're at it. when your opponent pressure strings halt even a bit, you'd easily pull a reversal 360. when your ultra meter is full, spam 3 punch buttons.

that's about it.
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