Normal/Basic:
ground HK
- has launcher properties.
ground HP
- If done in corner, grants wall bounce.
Burst ala GGXX
consumes burst meter (if any)
or 75% meter.
Special/EX:
Soul Fist (236P)
1 Hit.
Soul Fist EX/Soul Phoenix (236PP)
3 hits
Fast startup, slow recovery.
Fast startup, slow recovery.
Shadow Blade (623P)
-1~2 hits
EX Shadow Blade (623PP) a.k.a Cardinal Blade (CVS)
-Multiple hits (5~8?)
Vector Drain (63214P)
EX Vector Drain (63214PP)
-does the pile driver but with Lilith holding the opponent together.
Supers:
Silhoutte Blade (236236KK) (MvC) (Lv1 only)
-Slow startup, but good damage. 100% success
hit rate if combo'ed from normal Shadow Blade.
Soul Eraser (236236PP)(Lv1 only)
Multiple hits. Good chip damage on block.
However, will not kill off an opponent if the opponent has 1 more HP.
VERY, VERY SLOW RECOVERY.
Valkyrie Turn (63214KK) Lv1 only
Slow but invincibility on startup. Very fast recovery. Multiple hits.
Has very low chance to hit the opponent, but acts very good as a counter/punish.
Finishing Shower (MP, LP, 4, LK, MK) optional 222KK
The usual, I guess? Not much use of this aside from
the insane chip damage and homing property (P.O.T.S)
+
=
Illuminating Darkness Illusion (LP, LP, 6, LK, HP )
Lv3 only.
-Travel up to midscreen only. When hit,
summons lilith to attack together.
Ultimate Move:
Eternal Slumber (LP, MK, 4, MP, HK) optional 720HP+HK
30% Life + Lv3 only.
- Lilith also contributes to 'subdue' the opponent.
-On miss/whiff, loses the supermeter, similar to Install Kill technique in GGXX.
Extras:
Yuri winpose if finish opponent using Darkness Illusion.
Guro BDSM winpose if finish opponent using Eternal Slumber.
etc: Most winpose from previous games will be used as Taunts or super-specific endpose.
Some attractive enough winposes will be used as winposes.
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