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Thursday, March 31, 2011

Some notes

Morrigan Aensland
Height: 172 cm (5'7")
Weight: 57.6 kg

Millia Rage
Height: 169cm (5'7")
Weight: 48kg

Litchi Faye Ling
Height, 170cm (5'7")
Weight, 58kg (128 lbs)

Makoto Nanaya
Height: 163cm (5'3")
Weight: 49kg

SO, Morrigan should be a little higher than litchi.

Tuesday, March 29, 2011

Trying to revive something IRL

Recovering data from a dead HDD.

Please pray for my success.

May post up some good stuff in it later.

Morrigan Attacks Remake

Maybe useful, maybe not. This is my idea of a Morrigan remake. Since this is Morrigan after she fused with Lilith, Lilith will make cameo appearances in some of Morrigan's attacks.


Normal/Basic:

ground HK 
- has launcher properties.


ground HP
- If done in corner, grants wall bounce.




Unique Normal/Basic:



Parry ala SFIII 3s

Burst ala GGXX
consumes burst meter (if any) 
or 75% meter.


Morrigan appreciation and whatevs


This is not a status update.

Various animations and pic of morrigan.

Not safe for work.

Sunday, March 27, 2011

HD Morrigan sprite

After some days, I've finished it. Here it is:

Palette indexed to 256colors.

If anybody wants the PSD file for reference, get it here: MF code: tlddd01lfiymusa
lol MUSA = MOSES.

I've tried to separate the palette but haven't double check yet.

Saturday, March 26, 2011

Paint.NET is a very underrated tool

Paint.NET is a very underrated tool:



HD Morrigan sprite so far: 


continued from yesterday's work this morning at 9.15 am until I stopped at 1.20 pm (just now).

Paint.NET line/curve tool is superior from photoshop and all. Yesterday's work was photoshop-SAI only, today, it was paint.net wholly. WHOLLY SHEET.

Made with Paint.NET <- click this to get paint.net, and download Photoshop Plugin for Paint.Net for Photoshop compatibility.

Friday, March 25, 2011

M.U.G.E.N shit project - Morrigan Hires/Hidef whatever.

MUGEN is shit. So does the fans. But it doesnt stop FTG game fanatics to learn something from a shit thing, and it certainly doesnt stop us from making some more shit stuffs for such a trifle thing.

I want a Hi-res Morrigan. But nobody ever made one yet, and with capcom going all 3d we wont be able to see BlazBlue VS DarkStalkers anytime soon or ever will. Except if Arc System Works would want to work on HD or HR Capcom sprites.

So I'm gonna start one my own. Probably just a spriteswap, but who knows?

Before I get started, I ponderzz, "what would the optimal sprite size be?" So I looked on the internet to find an answer and here is my answer:

I'll be using the scale of the resized sprite 2nd from right. Reason: 1 - Her legs look less fat. 2 - she looks less fat on the bum. 3 - I tried scaling a mugen MvC morrigan with original DC sprite to xscale = 0.91 and yscale = 1.14 and it fits well with CvS characters, and most probably GG, SF3, and BB chars as well.

Wish me to be able to complete this project, or watch me die trying.



edit: here's a sprite in progress.

Saturday, March 5, 2011

HOW TO LAND Zangief's 360 throw in SF4

Buy a good arcade stick. then open up SF4 launcher. pick Zangief. you just defend from the opponents' attacks. then while you are defending, just spin that stick and do a full rotation as fast as possible, and spam light punch while you're at it. when your opponent pressure strings halt even a bit, you'd easily pull a reversal 360. when your ultra meter is full, spam 3 punch buttons.

that's about it.
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